![]() If the dice total is less than the number of Omen cards currently in play, the Haunt is triggered, one player becomes the betrayer and the game moves to Act II. After an Omen card is drawn, the player who drew the card rolls the dice. Omen cards can be items (like an amulet, book or ring) or living beings (madman, dog, young girl). Omen cards, though, are the heart of Betrayal's unique mechanic. Item and Event cards are exactly what they sound like. Rooms can also force you to draw Item, Event, or Omen cards. During this exploration phase each player moves through the board adding map tiles, finding items and triggering events, both beneficial and detrimental.Įxploring new rooms can effect your stats (stopping in the Gymnasium increases your Speed, while failing a check in the Junk Room causes you to twist and ankle and reduce your Speed). In Act I, the players work together to explore an old house they've become trapped in. The twist in Betrayal is that there are 50 potential Act II's and you don't know which terrible thing is happening until it happens. In Betrayal, the players work together through Act I only to discover that one of their allies is a traitor, triggering the Act II confrontation. Most cooperative games give options for adversarial play: Shadows Over Camelot spices the game with a potential traitor, while Pandemic has a Bioterrorist expansion. ![]()
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